|
MENU










|
Goal 1: Get them on their feet and
get the blood pumping
Whether working with children, junior youth, youth or adults, the arts can
bring enjoyment as well as a deeper qualitative understanding of the
material under study. On this series of pages, we discuss some simple ways of
invigorating study circles, junior youth groups, children's classes and even
devotional gatherings.
Games
Playing
games is a terrific way to energize a group and to create a sense of
intimacy and camaraderie that you don't really get from just sitting and
talking. They are like an appetizer, a spice or a dessert to the main course
under study. Even so, they don't need to be seen as tangential. Games often
have a point, a quality they require from us, such as unity or spontaneity,
and so can often be shaped to support the day's lesson. The useful lifespan
of a game will rarely extend beyond 15 or 20 minutes; some are quite
effective at 5 minutes.
 |

[Cont'd from previous column]
As a rule, lean towards collaborative games and away from
competitive win-lose games. (Sports are another thing.) If the game is
competitive, consider playing a version that doesn't eliminate the loser,
but instead re-integrates them in some way.
For example,
there is a simple but fun game called "Touch something _____."
It
begins with someone calling out, "Touch something green!" for example. Then
everyone scurries to find something green to touch. The last person to find
something green is not eliminated, they just have to call out the next
description. So they say, "Touch something metal" or "fluffy" or "round"...
And everyone scurries again and the game continues.
There are
some great websites online with descriptions of these kinds of games.
Two examples are
www.wilderdom.com/games/
www.david-farmer.com/drama.htm
Also, if you have a
favorite game, please leave a description of it (or a link) on our
discussion board.
č
|
"Core Activities" Page Headings:
1. Games
2. Skits
3. Role-Playing
4. Junior Youth
Got
game?

Discussion Board |